This morning, I am feeling tired. So after my little win with pixel art, I decided to work on something simple: making an enemy asset in Aseprite—and of course, if you know me you know, I chose to create a zombie!
At first, I was only going to make it face forward, normal and “angry”, because turning the brain animation was a bit too much. It would have been a smart choice.
But then I soldiered on and made it at least turn right for the right-facing zombie. It was the one that was looking weird—I’ll keep the brain as-is for the others, it’s FINE.
That means… I have to have all sides for all character assets I’ll make in the future. Not very smart, but it’s FINE.
At first the brain was attached to the zombie, but after some time I decided to make it detached so that it could jerk up and down as the zombie bounces around. I think it was a good choice, it gives more energy to the animation without being too hard to do.
*grrrr*……..
It’s often hard for me to avoid perfectionism. It’s part of my life difficulties: if I was perfect, people would stop bullying me. Right?
… Right?
Except this doesn’t work. Bad people will always find reasons to harm others. They don’t even need one. So now, as hard as it is to fight a life-worth of being a perfectionist and trying to protect myself that way, I’m using the good ol’ “good enough, fuck it” life choice.
Look at me, slapping that perfectionism in the face!
……..
*yahhhh*
That’ll teach him (and me).
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