Enemies Sprites: Zombies!

I needed some enemies for my Save the Geddonverse game, so I made some zombies the other day. Today, I added an idle version, because I might at some point decide I want them to go after the player in particular circumstances (at night? if the player is too near?) and at other times they might be… evaded? We’ll see!

Now I just need to insert the zombie sprite sheet to Godot and add them to my game. And then, make them shamble around!

Save the Geddonverse: Progress Log (1)

I’ve had a hard time understanding why my game was bugging the last few days, so I decided to take a break and play video games with my husband this week-end. We had fun with Slots & Daggers and Super Fantasy Kingdom.

Today, I’m back with a refreshed mind and enough motivation to finally debug it all, and make some progress with my game!

Done

I first created a sprite sheet in Aseprite with my Irmz character’s animations: idle left, idle right, run left and run right. Then I imported it in Godot and created the animations in the animation player.

character_irmz.tscn

Then I had the hardest time to make it do what I want (face the last horizontal direction pressed, but use either idle or run animations with it).

irmz.gd

character_irmz.tscn

And at last, I searched how to remove the mouse cursor when the start level begins.

start_level.gd

It’s probably not perfect code, but I saw a video the other day on how Undertale is a horribly made game and it totally removed my complexes. I am not claiming I will have the same level of success, but I also don’t fret about writing perfect code anymore, and in my book that’s a win. 😊

Check it out!

To Do Next

I still haven’t found a way to do this easily, so I will keep on searching:

  • Find a way to have the fullscreen checkbox toggled on in the options menu when starting in fullscreen mode
  • make the game save the options chosen
  • Add enemies (zombies!)
  • Have the camera follow the player

But this is a problem for next time. I will now rest.

Have a great day! 😊

October 2025 Recap

We’re in November, it’s time for a little recap of what happened in the Geddonverse last month. It has not been a productive time—I have been sicker than usual, and spent a lot of time broken in bed. Health-wise, and thus mental-health-wise, it has not been great.

Blogging

I published 13 blog posts in October, which is only two less than in September. Since I haven’t been able to do much, it’s pretty good still.

I had 16 posts so far, that makes it 29 in total that I can list on my homepage.

October Goals

I had quite a few goals I wanted to reach in October:

  • write September Recap
  • create more pixel art assets for my game with Aseprite
  • create some designs on Procreate
  • decide on a color palette
  • create some music with LMMS
  • work on systems for my project game dev with Godot Engine
  • post regularly on Bluesky

I was quite afraid as the end of the month was getting near that I wouldn’t be able to check them all off, but somehow I regrouped during the last days, and was able to do at least a little for each of them.

I worked first thing on my September Recap, because it’s important to me to see what I am working on, and how much I got done. It is always fun, but also a little bit disheartening sometimes, to see that there is not a lot of people around that care about what I do.

I made more pixel art: Chibi Avatars. I don’t know if it is counting towards my game assets, though. Close enough, I guess.

Regarding drawing on Procreate, I created two maps for my husband’s scenario—that will be trad published in a zine with other Shadowdark contributions from TTRPG peeps he knows. A dungeon map, and a village map. More on that when it actually gets published and I receive a copy!

I decided on a color palette for future illustrations and projects. This solved one of the barriers I had that was preventing me to start on other projects. It is possible that it is going to have some changes in the future (probably the pastels), but so far I am happy with the choices I made.

I created a small loop in LMMS for my Save the Geddonverse game dev project. It’s good enough for me to be happy to use it—though I certainly am not what you could call a music producer!

I worked some more on my game dev project. It’s been hard to show up because of my health problems, but I found some renewed motivation and energy at the end of October, which allowed me to make some progress.

I also, as planned, posted more regularly on Bluesky. In September, I had 15 followers and 22 posts. In October, these numbers grew to 21 followers and 121 posts. I think I did good with posting more, but somehow this did not translate to a lot more following. It’s still fine, I’m still enjoying the process.

I did a little more than those goals:

  • I also posted three shorts (here, here and here) about my game on YouTube and other social media platforms—I will be counting those as assets creation videos on my homepage,
  • I worked on more pixel art, that I have not posted about on the blog yet,
  • and I started working on a secret project (more on that in the future).

So, all in all, still progress!

Learning

Still watching YouTube tutorials on pixel art and game dev in Godot, but I have also watched quite a few YouTube growth strategy videos—mostly the ones that are more up my alley with slow living and slow working.

Social Media

October’s numbers are not great. I’m consoling myself with the fact that it might be because I didn’t post as much as I hoped, due to my health and mental health struggles, but if I want to be real, I’m not having much of a reaction to what I’m posting. Heh. 🤷‍♀️

  • Bluesky: 21 followers (+6), 121 posts (+99)
  • Facebook: 211 friends (+32)
  • Instagram: 6 followers (+4), 16 posts (+11)
  • Mastodon: 6 followers (+2), 50 posts (+33)
  • Medium: 0 followers, 2 posts
  • Pinterest: 1 follower (+1)
  • Quora: 0 followers
  • Reddit: 0 followers
  • Threads: 1 follower
  • TikTok: 1 follower (me), 3 videos (+3), 2 likes (+2)
  • Tumblr: 0 followers
  • Twitch: 0 followers
  • X: 3 followers (-1)
  • YouTube: 1 subscriber (me), 3 videos/shorts (+3), 486 views, 0.4 watch hours

I will still follow the social media plan I brainstormed. I’m playing the long game. If it happens, good, otherwise I won’t have spent all my energy in something that yields few results. Next month, in November, I will focus on Facebook. I will of course still post on other accounts, sharing my links and thoughts, and chatting if someone interacts with me there.

In conclusion

Future looks cloudy, my body has chosen violence, and time is fleeting by. It’s a miracle I was able to work on all of my goals in October, and do real progress.

There haven’t been a lot of work done on future passive income streams, but still:

  • I created and posted 3 shorts
  • I worked on my game Save the Geddonverse
  • I created two maps that will earn some income (my husband will earn those, since I am forbidden to work)
  • I worked on a secret project with earning potential in the future

I am feeling more confident with my drawing/pixel art and even if coding in Godot is pretty difficult, I’m still making progress. I just need to buckle up and keep going, for as long as I can.

See you next month for the November 2025 Recap! 😊

Geddonverse Games: Building the Menu System (Part II)

Oh hai there! Yeah, I know… It’s been a whole month since I have worked on my game. Between feeling shitty heath- and mental-health-wise, and working on other projects (here, here, here, and here), I hadn’t taken the time. It all felt very overwhelming.

I needed to have a plan, so I decided that today was game dev day.

It may seem like a very small step all in all, but it’s still a step forward.

Choosing the Game Title

It’s been challenging. I keep switching between ideas, because I wanted to have keywords in my game title.

In the end, I have settled on “Save the Geddonverse“.

I am plotting an idle tower defense and Vampire-Survivors-like bullet heaven/hell crafting game, and I will just use the corresponding keywords elsewhere (for example, in the description).

Changing the Button From Labels to Icons to Avoid Localization

Localization is very important if you want, at some point, to sell your game. Yes, a ton of people know English, so it’s a good bet to make it in English… but what about other languages, like Chinese? It is a huge market that is hard to crack due to language issues. Non-English speakers will not buy what they can’t read.

As someone who suffered as a young girl with the game localization space, that used to inflict weird translations upon French gamers for a lack of space in the dialogs, I really don’t want to have to think about that.

So I’m using a strategy to avoid text altogether. I will do my best to do everything with images. Buttons, resources, dialogs, character needs, etc.

I still don’t know if it is totally doable, and I have already a first problem with it (the title and description!), but if I can contain the problem to a few areas, it’ll be fine.

My Start Menu Buttons Do Stuff Now

I created a scene where the game will start. So far, it has nothing in it, it is just to allow the Start Menu to point to it when I click the Play button.

I also have created a scene for the Options. I still need to implement stuff (like volume, for example).

The Quit button already worked, but I’m including it as well.

All the buttons are still sending information to the console in Godot, so that I can check they work.

Preloading Useful Scenes

Maybe this is not useful yet. My files are not that big, they shouldn’t take too long to load. Even then, why not future-proof things—they might get bigger in size in the future, and I’ll be happy I made sure to preload them.

I guess professional coders are probably laughing at me right now. It’s FINE, I accept that I am a complete n00b. 😊

Trying to Organize the Scenes and Assets in My FileSystem

In order to make it simple on me to reuse code in the future, I’m striving to stay organized. I’m dividing everything into self-contained scenes, easy to find in the FileSystem in Godot Engine.

All the assets are also organized by usefulness and type, in order for me to be able to call them from wherever in the game as need be.

Starting on the Options Menu

I already only implemented a way to go back to the Start Menu. It’s a start!

Now I want to have the option to toggle my game to fullscreen (I’m old, my vision isn’t as good as it once was… also it feels better for immersion).

After a little bit of testing, it works!

It’s still a little bare, and I want to add another functionality today.

Adding Some Music for the Menu!

In October, I played a little with LMMS.

This is in no way some kind of professional music, but I’m pretty pleased with the simple loop I made for my Start Menu background music.

You can listen to it here:

It may or may not change in the future, I don’t know yet. For now, it will be a perfectly fine stand in for the background music in the menus.

Sadly, in WordPress, there is a tiny pause when the track loops, but when it’s in the game it works fine.

Back to the Options Menu to Add a Volume Slider

I don’t have any SFX yet, but I want to add a volume slider for the background music. I added both buses in the Audio console in Godot Engine, for future use, to allow for customized tweaking for players.

I created a slider for the background music’s volume.

One point that stumped me was that the slider was always showing at muted even though the music was on—I found that adding the HSlider’s Value property at 1.5 put the slider at the maximum volume.

And then declared variables and created a function to be able to modify the volume.

This is it for today!

I’ll probably go back to the Options Menu at a later date, if need be, but I’m hoping to start programming the Start Level next. I need to brainstorm how I want it to go, though!

See you next time! 😊

Creating Chibi Avatars in Aseprite

Health-wise, these past few days have been… hard. I haven’t been able to work much on anything, and mental health was in the dumps too. I was watching the days go by, unable to do anything besides mindlessly watching videos on YouTube.

But in my head, I was longing to do all the things, despite the little hope I had to achieve my goals for October.

I feel better. I’m not aching everywhere, fatigue is manageable—though I still have my heart beating very fast every time I get up.

Panic is there, though. I wanted to do so much more. For a while today, I even doubted I would find the strength to open the computer and do anything.

Opening Aseprite was easier than working on my game in Godot.

I used the color palette I created. I will definitely have to add more colors at some point—it was hard to work within the confines of the ones I chose.

I enjoy the chibi style—cute, small peeps with big heads. I decided of a fun (for me), no-commitment assignment for myself. These are 32×32 pixel art characters, with very little in terms of animation—they’re just walking side by side. I’m pretty pleased with the results.

Not sure I’ll use these characters in my game, but MAYBE. I’m counting them.

50 Goals: Create a Grand Tally for My Project

One of my 50 Goals this year was to create and maintain a Grand Tally for my project. And it’s done!

Why a Grand Tally? Isn’t this a bit disheartening, since I am not allowed to work for two years minimum? Well, no. I am chomping at the bit, I won’t lie, but I also accept that I have to work within this set of rules where I won’t earn any money with my project in that timeframe.

So I’m making this a game. And I’m using it for transparency.

How many people, like me, wonder how they’re going to make money with their art? Well, I have two years to build up my assets. Two years working toward my goal to one day be able to live on my earnings.

It will be fun to make it a zero-to-income, maybe, hopefully, a rags-to-riches challenge. In two years, I will have to face the cost of building my project, and assess if my bet that I will earn this money back is realistic or not.

I am not going to be hyper frugal, but I am not going to spend all willy-nilly either. I will use available funds to set myself up for success, mostly learning-wise.

Do you keep a Grand Tally for your project? If not, how do you know when it becomes profitable? Let me know in the comments.

The Difficulty of Doing the Things I Want to Do

My friend Stephanie wrote a blog post (in french) about doing the things you want to do. She had a lot more to say about that than what I will blog about here, but I’m focusing my reply (as an attempt to reboot my blogosphere) on what applies to me.

I don’t have a diagnosis. Not of ADHD, not of autism. I am only approaching these topics from someone who has been in the know with her two children. I know how people like to get all up in arms when people like me self-diagnose, but it is what it is, and if you’re offended, you don’t have to stay here and read the rest.

Tons of what I read about autism and ADHD—AuDHD— applies to me in some form or other. I too have difficulties starting things, for multiple reasons. Often it’s because, well, like Stephanie, I don’t want to do the tasks. I think it can be commonly found in tons of individuals, neurospicy or not.

Somehow, it’s easier for me to force myself, to guilt myself, into doing something I am dreading to do. 🤷‍♀️

Other times, for the things that I truly want to do, it’s because I am missing something for me to feel able of starting (like with choosing my color palette, which took me way too long). Some organization stuff, some small step that is missing and that I instinctively know will trip me up in the process.

Like Stephanie, I am no longer able to fix myself objectives. It no longer works for me. I used to be able to do that a few years ago, but now any kind of pressure stops me from starting—or even wanting to start. It dissuades me from even enjoying what I was about to do, even when it’s something I was looking forward to.

Unlike Stephanie, though, I cannot schedule things and hope that with assigning enough time for a task, I’ll be able to do it. I won’t. It will feel forced, I will resist, I won’t succeed. It’s something new, and something I am slowly learning to live with. If I tell myself: “tomorrow I will do X”, you can be sure I will do anything but. And it spoils all the fun of doing the things I actually want to do.

So I don’t plan. I make a point in not scheduling. I look for whims, and when I spot one, I jump and act on it.

Some habit building can sometimes help. I know that I feel in a blogging mood when I have everything set up to feel cozy. A cup of coffee or a cold drink. Feeling nice under a blanket. Having a video in the background—one of those you don’t have to look at, like waves on a beach or a babbling brook in a forest. Having read something stimulating. Those are the best conditions for me to think, “oh, I feel like blogging about X”.

Body doubling is also very helpful, except the fact I can’t ask my family for their time. My husband works, my kids have therapy (and also, are kids even if they’re young adults now—they have better things to do than spend time helping their mom).

Breaking tasks down annoys me to no end. A lot of ADHDers have a tree structure type of brain. Mine also makes me capable of jumping from A to Z without having to go through B, C, D, etc. to understand in what order I need to do things. Not sequential, if I can call it like that? These two types of thinking work in parallel in my brain, and I can access one or the other depending on what’s (instinctively) the most useful at the moment.

The boredom is the real problem here. I have read about behaviorism for years. It served me well to help my sons. The problem is that there is no incentive to try to out-behavior myself. There are no real reinforcements that I can’t give myself whenever, after all.

I also have self-imposed pressure. “I can’t do this before XYZ”. “I can’t start any artisting before my Artelier is done”. “I can’t work on something I enjoy before I finish Administrative Task #65678″. Even worse—”I can’t do this thing I will enjoy when my poor husband is in his office, working”. Even if I know he would want me to relax and do what I enjoy. Even if I know he’s having fun working.

How fucked up is that?!

The only thing that works for me is to find a way to “facilitate”. Even then, it doesn’t always work, but at least it opens the possibility of eventually doing the Thing later on. For example, I set up my writing files. All is backed up, all is ready for me to jump into writing the next time I feel like it. The whim may never come, but in the small chance it does, I will be ready. And since the facilitating looks like work, I feel less guilty about spending time doing it.

Of course, a lifetime of abuse and trauma has conditioned me to feel guilty enjoying things. My only goal had to be useful to others—the really great ones, the achievers, the earners. I was never to have ambitions—I was to feel shame to even consider my life to be important, too.

That’s some forty years shit to deconstruct. I’m not there yet. I don’t know if I’ll ever be, to be honest, but I’m trying.

I believe that the part that fights to do the things I want to do is too tired nowadays. I don’t have the energy, and it’s not helping. I try to put myself in a good mindset—motivate myself, remind myself there is no fucking reason not to do that thing that I want to do—but it fails more often than not. The pain and fatigue don’t help, but the little Irma that has sacrificed all her life to be a stepping stone for others keeps wondering why would things change. And if she’s really, truly safe to change them.

Stephanie has a lot of strategies listed in blog post that help her with doing the things she wants to do. Her advice is very strong, and could totally help you if you’re having the same kind of stupid paralysis we do.

I used to be able to do this too. Now, it’s… what, too much pressure? Mentally? Physically, too, and that has to be taken into account. I need a slower pace. I need to be kind to myself and not setting myself to fail because I remember how I was when I was younger.

Anyway. I don’t really have working solutions—just attempts. For today, I’ll consider they’re good enough. I don’t want to put pressure on myself anymore. It doesn’t work anymore.

At least for me!

Latest

This Month

50 Goals

50 Goals

Artelier
  • get all the furniture installed in the Artelier
  • finish organizing the Artelier
  • setup gaming desk
  • setup big aquarium
  • decorate and make the Artelier cozy
Creativity
  • learn new artistic skills
  • write fiction and non-fiction
  • draw and paint
  • craft
  • refine my drawing style
Family
  • plan more family outings
  • organize everyone’s chores
  • make home improvements happen
  • organize admin stuff and get rid of the unnecessary
  • work on my “I’m dead, now what?” plan
Geddonverse
Health & Mental Health
  • face my fear and go to the dentist
  • manage my diet to control my diabetes
  • track physical symptoms
  • try to reduce stress
  • prioritize what makes me happy
Learning
Life
  • make travel plans
  • read books
  • watch movies
Money
Personal Development
  • journal about my anxiety and look for ways to reduce it
  • make sure I favorite “want tos” and refuse “shoulds”
Projects
  • work on my fiction and non-fiction books
  • create illustrations for future POD use
  • blog and interact with social media communities
  • start a gamedev project
  • create all the assets for the gamedev project