by Irma Geddon | Nov 4, 2025 | Save the Geddonverse
I needed some enemies for my Save the Geddonverse game, so I made some zombies the other day. Today, I added an idle version, because I might at some point decide I want them to go after the player in particular circumstances (at night? if the player is too near?) and...
by Irma Geddon | Nov 3, 2025 | Save the Geddonverse
I’ve had a hard time understanding why my game was bugging the last few days, so I decided to take a break and play video games with my husband this week-end. We had fun with Slots & Daggers and Super Fantasy Kingdom. Today, I’m back with a refreshed...
by Irma Geddon | Oct 29, 2025 | Geddonverse Games
Oh hai there! Yeah, I know… It’s been a whole month since I have worked on my game. Between feeling shitty heath- and mental-health-wise, and working on other projects (here, here, here, and here), I hadn’t taken the time. It all felt very...
by Irma Geddon | Oct 16, 2025 | Projects
I don’t want my projects to be all over the place, color-wise, so I’ve decided to work on the kind of palette I’d enjoy drawing in. My first decision was a simple grayscale palette. I used it to draw the two Shadowdark maps I created for my...
by Irma Geddon | Oct 1, 2025 | Geddonverse Games
As I was blogging about earlier, I am trying to work on systems, not games. That means I have to find a way to code something that can be reusable in every new project, hopefully in a customized way. So I’m starting with a Menu system. Why? Because every game...
by Irma Geddon | Sep 19, 2025 | Projects
Usually, in the morning, as I drink my latte macchiato and eat my madeleines, I watch Kanzalone on YouTube. It’s cozy, Kanz is pretty funny and sweet, and it is a nice background for tinkering around on my projects. As I’m still learning pixel art and how...