In my goal of trying to learn how to create games with Godot, I watch a lot of game dev videos on YouTube. I stumbled upon this one, which scratches my brain the right way:
I recently joined the Godot Engine Discord server, and was able to ask for clarifications on how to actually create systems. Turns out you can either put them in your game project, or directly have them as separate projects that you can then import as addons in any other project you might want them in.
I like the idea of systems projects outside of your main projects, because I would only need to modify, debug, improve on them in one place instead of digging into every projects’ code to find out where I put them.
I’m also thinking of building “tests” as I go, so that I can easily check if everything is working, and have a comprehensible error message if something fails (as it is bound to do).
My tired brain is slow at learning, but I am determined.
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