I’ve decided that if I’m going to develop games, I might as well learn to make my own assets. For music, I have LMMS. And I’ve tried my hand at Aseprite the other day.
It’s taken me two days and multiple attempts, but I’m pretty happy with the little Irma character I’ve come up with. It’s not perfect, and I’m fine with it. It’s good enough. I prefer imperfect and done.
Next on the list will be to learn how to use that asset in Godot, and make my little character move accordingly (I will keep it forward-facing even when going towards the sop of the screen—Brotato-like).
Here are a few of the tutorials that helped me, if you want to start pixel art too (I sure didn’t apply all the tips, but again—don’t @ me, it’s good enough):
- The ONLY Pixel Art Guide You Need (Beginner to Advanced) by Juniper Dev
- 5 Pixel Art Tips In Under 1 Minute! by HypeHype_gameapp
- How To Pixel Art In 10 Minutes | Pixel Art Tutorial by Reece Geofroy
- The Ultimate Pixel Art Tutorial by Saultoons
- Aseprite Tutorial For Beginners (Pixel Art) by Saultoons
- Pixel Art Animation Tutorial – (Aseprite) by Saultoons
One of the hard parts was making the pompom on the Irma character’s head bounce, to give it a little movement. Thankfully, my amazing husband pointed out that it should not just change size vertically, but also horizontally as the character touches the ground again. Thousand thanks to him!
Once I’m successful with importing it in Godot and making the character move around, what’s next? Well, maybe an enemy. A zombie might be cool. Gotta have something to slap around, right?
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